#pragma once
#include "State/GameState.h"

namespace LTGame{

	class ST_LOAD :
		public GameState
	{
	public:
		ST_LOAD(GST_FLAG flag);
		~ST_LOAD(void);
		void paint(void);
		bool logic(void);

	private:
		int loadingProgress;
		int fpsIndex;
		cocos2d::CCSprite* im_loadBg;
		cocos2d::CCSprite* loadImage;
		cocos2d::CCSprite* loadPiont;
		cocos2d::CCSprite* loadPiont1;
		cocos2d::CCSprite* loadPiont2;
	};

}

